Posts Tagged ‘Gameplay’

Powball (PC – DOS) – Gameplay

Tuesday, February 23rd, 2010

Gameplay video of Powball, an interesting variation of the classic “Breakout” designed by Anthony Hamilton.

The story: “In 25th century, mankind lives a bleak life. Governamental and social stratas crumble, no longer able to meet the energy and material requirements of 40 billion inhabitants. Savage wars over the remaining pockets of resources threaten to pound civilization back into the stoneage. Thousands die every day, stinking up the atmosphere with the rank smell of disease and decay.

The discovery of an extraordinary crystal has given scientists a glimmer of hope.
It is the ultimate mineral, possessing a molecular structure so distinct it can be refined into any substance known to man. Alchemite is the biggest thing to hit the space pioneers since the California gold rush of ‘69.

You want to be a Rockhopper, one of the growing number of men and women mining this precious resource from the planetary debris of the nearby solar systems. Fame and fortune beckon to all rockhoppers, but deep down inside, your soul realizes the one true prize…

…life.”

Powball was originally released to the public as shareware on the 22nd of August 1996, and subsequently re-released by Spectrum Pacific Publishing and Webfoot Games on the the 3rd of June 1997. On 5th of July 2000, Powball was released as Freeware; this means it is free to play and distribute at your leisure but the license agreements remain. In other words, this product remains the copyright of Anthony Hamilton. It may not be sold for profit.

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The game was run on DOSBox 0.72 and recorded with Camtasia recorder, since I forgot to install the ZMBV codec, which comes with together with DOSBox… Oops. =P

Duration : 0:5:9

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Ultimate Doom Gameplay 5/9

Wednesday, December 23rd, 2009

Ultimate Doom Gameplay 5/9.

Doom (occasionally typeset as DOOM[1]) is a landmark 1993 first-person shooter computer game by id Software. It is widely recognized for popularizing the first person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs). Its graphic and interactive violence[2] has also made Doom the subject of much controversy reaching outside the gaming world.

With a third of the game (9 levels) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as “Doom clones”. According to GameSpy, Doom was voted by industry insiders to be the greatest game of all time in 2004.[3]

The Doom franchise was continued with Doom II: on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game consoles, Rockbox firmware, and even PDAs and the Flash Player virtual machine. The series lost mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the source code released in 1997. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture.

On May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007, Doom 4 was announced as in production. The game is neither a sequel to Doom 3 nor a new beginning of the franchise and it will use the company’s new id Tech 5 engine. Since April 10, 2009, no more information about the new game was given.

On June 26, 2009, John Carmack released Doom Resurrection, a new game developed by Escalation Studios for the iPhone OS and published by id Software. The setting for Doom Resurrection takes place parallel to Doom 3, and it uses the characters and art of from the previously developed game.

Duration : 0:4:43

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Ultimate Doom Gameplay 6/9

Saturday, December 19th, 2009

Ultimate Doom Gameplay 6/9.

Doom (occasionally typeset as DOOM[1]) is a landmark 1993 first-person shooter computer game by id Software. It is widely recognized for popularizing the first person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs). Its graphic and interactive violence[2] has also made Doom the subject of much controversy reaching outside the gaming world.

With a third of the game (9 levels) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as “Doom clones”. According to GameSpy, Doom was voted by industry insiders to be the greatest game of all time in 2004.[3]

The Doom franchise was continued with Doom II: on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game consoles, Rockbox firmware, and even PDAs and the Flash Player virtual machine. The series lost mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the source code released in 1997. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture.

On May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007, Doom 4 was announced as in production. The game is neither a sequel to Doom 3 nor a new beginning of the franchise and it will use the company’s new id Tech 5 engine. Since April 10, 2009, no more information about the new game was given.

On June 26, 2009, John Carmack released Doom Resurrection, a new game developed by Escalation Studios for the iPhone OS and published by id Software. The setting for Doom Resurrection takes place parallel to Doom 3, and it uses the characters and art of from the previously developed game.

Duration : 0:6:49

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Ultimate Doom Gameplay 2/9

Tuesday, December 15th, 2009

Ultimate Doom Gameplay 2/9.

Doom (occasionally typeset as DOOM[1]) is a landmark 1993 first-person shooter computer game by id Software. It is widely recognized for popularizing the first person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs). Its graphic and interactive violence[2] has also made Doom the subject of much controversy reaching outside the gaming world.

With a third of the game (9 levels) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as “Doom clones”. According to GameSpy, Doom was voted by industry insiders to be the greatest game of all time in 2004.[3]

The Doom franchise was continued with Doom II: on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game consoles, Rockbox firmware, and even PDAs and the Flash Player virtual machine. The series lost mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the source code released in 1997. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture.

On May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007, Doom 4 was announced as in production. The game is neither a sequel to Doom 3 nor a new beginning of the franchise and it will use the company’s new id Tech 5 engine. Since April 10, 2009, no more information about the new game was given.

On June 26, 2009, John Carmack released Doom Resurrection, a new game developed by Escalation Studios for the iPhone OS and published by id Software. The setting for Doom Resurrection takes place parallel to Doom 3, and it uses the characters and art of from the previously developed game.

Duration : 0:1:58

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Ultimate Doom Gameplay 4/9

Monday, December 7th, 2009

Ultimate Doom Gameplay 4/9.

Doom (occasionally typeset as DOOM[1]) is a landmark 1993 first-person shooter computer game by id Software. It is widely recognized for popularizing the first person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs). Its graphic and interactive violence[2] has also made Doom the subject of much controversy reaching outside the gaming world.

With a third of the game (9 levels) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as “Doom clones”. According to GameSpy, Doom was voted by industry insiders to be the greatest game of all time in 2004.[3]

The Doom franchise was continued with Doom II: on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game consoles, Rockbox firmware, and even PDAs and the Flash Player virtual machine. The series lost mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the source code released in 1997. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture.

On May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007, Doom 4 was announced as in production. The game is neither a sequel to Doom 3 nor a new beginning of the franchise and it will use the company’s new id Tech 5 engine. Since April 10, 2009, no more information about the new game was given.

On June 26, 2009, John Carmack released Doom Resurrection, a new game developed by Escalation Studios for the iPhone OS and published by id Software. The setting for Doom Resurrection takes place parallel to Doom 3, and it uses the characters and art of from the previously developed game.

Duration : 0:2:32

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OldSkoolStudio – Xargon: Beyond Reallity [HQ]

Monday, December 7th, 2009

A Gameplay video from the classic game
”Xargon: Beyond Reallity” For DOS 1993
Xargon’s shareware adventure XD

WATCH IN HIGH QUALLITY ! MUCH BETTER!

This Gameplay video is created and edited by
”OldSkoolStudio” and protected by Trademark.
I do not own this game!

++ Some cool weapons.
+ Good Stroyline.
- Its shareware.
– Sometimes sounds falls away.

Developed by:
Epic Games

Published by:
Epic Games

This is just a preview from the game.
To watch this video in the best quality possible:
http://www.OldSkoolStudio.webs.com

Shareware download link:
http://www.dosgamesarchive.com/download/game/157

Duration : 0:5:12

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Ultimate Doom Gameplay 1/9

Thursday, December 3rd, 2009

Ultimate Doom Gameplay 1/9.

Doom (occasionally typeset as DOOM[1]) is a landmark 1993 first-person shooter computer game by id Software. It is widely recognized for popularizing the first person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs). Its graphic and interactive violence[2] has also made Doom the subject of much controversy reaching outside the gaming world.

With a third of the game (9 levels) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as “Doom clones”. According to GameSpy, Doom was voted by industry insiders to be the greatest game of all time in 2004.[3]

The Doom franchise was continued with Doom II: on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game consoles, Rockbox firmware, and even PDAs and the Flash Player virtual machine. The series lost mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the source code released in 1997. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture.

On May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007, Doom 4 was announced as in production. The game is neither a sequel to Doom 3 nor a new beginning of the franchise and it will use the company’s new id Tech 5 engine. Since April 10, 2009, no more information about the new game was given.

On June 26, 2009, John Carmack released Doom Resurrection, a new game developed by Escalation Studios for the iPhone OS and published by id Software. The setting for Doom Resurrection takes place parallel to Doom 3, and it uses the characters and art of from the previously developed game.

Duration : 0:0:57

(more…)

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Ultimate Doom Gameplay 3/9

Monday, November 30th, 2009

Ultimate Doom Gameplay 3/9.

Doom (occasionally typeset as DOOM[1]) is a landmark 1993 first-person shooter computer game by id Software. It is widely recognized for popularizing the first person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs). Its graphic and interactive violence[2] has also made Doom the subject of much controversy reaching outside the gaming world.

With a third of the game (9 levels) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as “Doom clones”. According to GameSpy, Doom was voted by industry insiders to be the greatest game of all time in 2004.[3]

The Doom franchise was continued with Doom II: on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game consoles, Rockbox firmware, and even PDAs and the Flash Player virtual machine. The series lost mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the source code released in 1997. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture.

On May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007, Doom 4 was announced as in production. The game is neither a sequel to Doom 3 nor a new beginning of the franchise and it will use the company’s new id Tech 5 engine. Since April 10, 2009, no more information about the new game was given.

On June 26, 2009, John Carmack released Doom Resurrection, a new game developed by Escalation Studios for the iPhone OS and published by id Software. The setting for Doom Resurrection takes place parallel to Doom 3, and it uses the characters and art of from the previously developed game.

Duration : 0:2:38

(more…)

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Ultimate Doom Gameplay 8/9

Thursday, November 26th, 2009

Ultimate Doom Gameplay 8/9.

Doom (occasionally typeset as DOOM[1]) is a landmark 1993 first-person shooter computer game by id Software. It is widely recognized for popularizing the first person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs). Its graphic and interactive violence[2] has also made Doom the subject of much controversy reaching outside the gaming world.

With a third of the game (9 levels) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as “Doom clones”. According to GameSpy, Doom was voted by industry insiders to be the greatest game of all time in 2004.[3]

The Doom franchise was continued with Doom II: on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game consoles, Rockbox firmware, and even PDAs and the Flash Player virtual machine. The series lost mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the source code released in 1997. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture.

On May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007, Doom 4 was announced as in production. The game is neither a sequel to Doom 3 nor a new beginning of the franchise and it will use the company’s new id Tech 5 engine. Since April 10, 2009, no more information about the new game was given.

On June 26, 2009, John Carmack released Doom Resurrection, a new game developed by Escalation Studios for the iPhone OS and published by id Software. The setting for Doom Resurrection takes place parallel to Doom 3, and it uses the characters and art of from the previously developed game.

Duration : 0:3:51

(more…)

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Ultimate Doom Gameplay 9/9

Monday, November 23rd, 2009

Ultimate Doom Gameplay 9/9.

Doom (occasionally typeset as DOOM[1]) is a landmark 1993 first-person shooter computer game by id Software. It is widely recognized for popularizing the first person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs). Its graphic and interactive violence[2] has also made Doom the subject of much controversy reaching outside the gaming world.

With a third of the game (9 levels) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as “Doom clones”. According to GameSpy, Doom was voted by industry insiders to be the greatest game of all time in 2004.[3]

The Doom franchise was continued with Doom II: on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game consoles, Rockbox firmware, and even PDAs and the Flash Player virtual machine. The series lost mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the source code released in 1997. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture.

On May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007, Doom 4 was announced as in production. The game is neither a sequel to Doom 3 nor a new beginning of the franchise and it will use the company’s new id Tech 5 engine. Since April 10, 2009, no more information about the new game was given.

On June 26, 2009, John Carmack released Doom Resurrection, a new game developed by Escalation Studios for the iPhone OS and published by id Software. The setting for Doom Resurrection takes place parallel to Doom 3, and it uses the characters and art of from the previously developed game.

Duration : 0:9:55

(more…)

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